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41. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Originally by: Tuxford The torps are really close range weapon. Well close range weapon with 80km range. Railguns really have no relevance in this graph. They have much superior range but do a lot less damage. Okay okay... so rails ar...
- by Vortex Freeman - at 2006.05.06 14:44:00
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42. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Btw, when will Gallente get a blaster ship with a web range bonus? Since range is so critical to blaster fighting it'd make much sense for the Gallente to have a ship with web bonus. 10-15% per skill lvl is that reasonable? 15-17.5km range with a ...
- by Vortex Freeman - at 2006.05.06 14:39:00
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43. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Edited by: Vortex Freeman on 06/05/2006 14:33:45 Originally by: Tuxford Because I'm balancing blasters not railguns. Yes but balancing compared to what? Sure rails are very different but it'd still be interesting to see how they c...
- by Vortex Freeman - at 2006.05.06 14:33:00
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44. Blasters balance post with pictures and stuff - in Ships and Modules [original thread]
Did you forget the railguns?!?!?!?!?!? I'd very much like to see how they compare, why leave them out? --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.05.06 14:29:00
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45. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Edited by: Vortex Freeman on 31/03/2006 12:53:11 Originally by: Mihail d'Amour You said that you wanted something with a large enough radius to be able to encompass the entire area around a gate and that could be mounted on a ship. ...
- by Vortex Freeman - at 2006.03.31 12:45:00
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46. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Drizit Edited by: Drizit on 30/03/2006 23:40:04 Originally by: Viktor Fyretracker how about you over-paranoid 0.0 space owners open the borders then, even for pure explorers who arent there for intel have to use ...
- by Vortex Freeman - at 2006.03.31 09:59:00
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47. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Praxxus Dentor So how exactly are they "overpowered"? To me the balance is quite obvious. While they can't really be touched, they can't hurt you by themselves either. Well that's the thing, while I agree people (allian...
- by Vortex Freeman - at 2006.03.31 09:52:00
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48. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
First off, 7.5k is the radius, 15k is the diameter. Second off, why should one class of ship be unable to be flown at all without a gang. A single interceptor can mount enough scramblers and firepower at the same time to pin a much larger ship and...
- by Vortex Freeman - at 2006.03.31 09:45:00
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49. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
In my opinion the smartbomb is not good enough. Even 7.5k radius is a very tiny sphere in a infinite universe. Finding a cloaked ship within a 15k radius is possible though unlikely. Once the ship is off the gate the probability is so low that it ...
- by Vortex Freeman - at 2006.03.30 02:38:00
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50. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Edited by: Vortex Freeman on 29/03/2006 05:37:53 Originally by: Viktor Fyretracker how about you over-paranoid 0.0 space owners open the borders then, even for pure explorers who arent there for intel have to use a covert ops because y...
- by Vortex Freeman - at 2006.03.29 05:36:00
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51. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour Vortex - Nothing says you can't have more than one POS in a system. A long cooldown keeps people from exploiting by just having an alt macro-pulse the system all day long, it also limits the likelihood of some...
- by Vortex Freeman - at 2006.03.29 05:20:00
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52. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: K Shara when contraband was part of the RISK alliance and we were on the contract against PA /NBSI /FE up north I lost 3 covops ships becuase of good defensive measures as well as stupid bugs. They are not ivulnrable. try ...
- by Vortex Freeman - at 2006.03.29 05:01:00
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53. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Alsthana Leameur ok.. noone seems to get covert ops.. Covert Ops. This means operations with a goal to gather information for an upcoming event (like a gank). they arent designed to fight. theyre designed to hide and spy. t...
- by Vortex Freeman - at 2006.03.29 05:00:00
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54. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Mihail d'Amour If we are going to call this a 'defense' measure for controlled space, how about a station array that, when fired (at great cost of ice products and uranium) disrupts all operating cloaks in the system for a d...
- by Vortex Freeman - at 2006.03.28 00:25:00
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55. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Edited by: Vortex Freeman on 27/03/2006 19:13:10 Originally by: Mihail d'Amour Edited by: Mihail d''Amour on 27/03/2006 18:20:41 Here's the issue, you're taking a well-balanced ship like the cov-ops and a last-resort defensive-only...
- by Vortex Freeman - at 2006.03.27 19:10:00
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56. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine The issue is that even if a covops is more or less invulnerable when used carefully and with skill, that in itself is not a problem. After all, on their own, the ships that can use covert ops cloaks are not that ...
- by Vortex Freeman - at 2006.03.27 15:59:00
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57. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Amazing how people get hung up about the term 'overpowered'. Seems to me you're all afraid of Cov Ops ships getting 'nerfed'. It's not so much a question of Cov Ops being overpowered as the fact that there needs to be some kind of countermeasure t...
- by Vortex Freeman - at 2006.03.27 15:30:00
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58. Covert Ops Countermeasures - in Player Features and Ideas Discussion [original thread]
Edited by: Vortex Freeman on 27/03/2006 07:37:13 It seems that Covert Op ships are overpowered in the game now. Here are a few suggestions on how to make it more balanced. Omnidirectional Particle Bomb Like a smartbomb, harmless to ordin...
- by Vortex Freeman - at 2006.03.27 07:29:00
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59. Carriers and Mothership Roles in Combat - in EVE General Discussion [original thread]
I foresee one problem though, and a significant one. Carriers have a zone of 5k radius, when within that range you can refit your ship using the corp hangar array. No other ship can be within the 5k range while you refit or else none of you can re...
- by Vortex Freeman - at 2006.03.21 14:00:00
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60. [Auction] Very Rare Implants - in Sell Orders [original thread]
1) 275M --- <S> ~ Preparatus Supervivet ~
- by Vortex Freeman - at 2006.03.12 15:18:00
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